-----3----------------5.3 %---------5.3 % Glancing blows are regular hits that deal reduced damage. This site uses Akismet to reduce spam. The drop in the hit cap at Δskill 10 arises from two factors: The change in the applied formula of the miss chance and that the first 1 % of hit gained through itemization is no longer ignored. No, not really.
1)305 skill swords (5 skill = 1.2%, 1 skill = 0.24% hit) The effect of a glancing blow is that you lose some percentage of damage from your attack when it hits. However, according to the gear planner of classic.wowhead ( /gear-planner/hunter/dwarf/AjwAEggz ) using a gun as a dwarf does (only) increase the ranged hit by 0.2 %. Same for trolls but they get some more use for their bow at least for a while. classic.wowhead: /gear-planner/warrior/human/AjwAEEmG. To me this arcticle appeard to be convincing. If so, how in-depth do you think you will play it in order to stay on top of relevant topics related to Classic, as you currently do? This affects dual wielding much more than it does two-handed weapon wielders. I tested this a lot when I was using a gun (had 6% hit the first MC/Ony IDs and never missed a single shot). hit = +skill × 0.04 % = 13 × 0.04 % = 0.52 % In real numbers, 40% of attacks landing for 70% damage is a loss of 12%. -----6----------------5.6 %---------5.6 % Against your typical Level 63 boss, a full 40% of your attacks will be glancing blows, which deal 35% reduced damage if you only have 300 weapon skill. The additional 8 points lower your hit cap by 0.8 %, making your effective hit cap 5.2 %. At first I had resolved my question through a detailed “article” on github ( /magey/classic-warrior/wiki/Attack-table#weapon-skill ). Does that even... change a single thing? -Δskill-----miss chance-------hit cap I am playing a Dwarf Hunter and I would like to know how (the racial) +weapon skill effects the “hit cap”.
----14---------------7.8 %---------8.8 % annotation: Adding weapon skill when fighting higher level opponents is very effective way of increasing your damage output, to the tune of recovering the whole 12% with +10 weapon skill against boss mobs. WoW Classic – Glancing Blows & Weapon Skill, Kingdom Come: Deliverance - Strength Perks, Pillars of Eternity II: Deadfire - Barbarian Abilities, Warhammer: Vermintide 2 – Leveling, Stats, Loot and…. ; Attack Speed – determines how frequently your characters will auto-attack. hit cap = 5 % + Δskill × 0.1 % = 5 % + 2 × 0.1 % = 5.2 %, calculation for hit cap (for a Δskill above 10) : They don't use weapons while shapeshifted.
Here are basic combat tables for 300 weapon skill (level 60) vs. 315 defense (level 63): Note that hit and crit are lumped together in the table because we don’t know what any individual warrior’s crit chance is, and critical hit chance overwrites hit chance in the combat table.
Well, I care about it a bit because it does indicate that the presence of glancing blows is actually related to the difference in weapon skill vs. defense score as opposed to level difference, and it does warrant more research to find out.
calculation for hit cap (for a Δskill of 10 or below) : Blizzard has confirmed that the hit cap in Classic WoW is effectively 9% for a player with 300 Weapon Skill, fighting a level 63 monster with a Defense Skill of 315. Everything else is going to be a miss/dodge/block/parry or a glancing blow, none of which can be a critical hit. Your email address will not be published. Or are you going to post mainly 3rd hand reports and info from other sources? Best place to train weapon skill (untill they fix it): Mobs used for this quest The Ashtongue Corruptors will not aggro you untill you break the totems holding them. The Crossbow in BWL is better for Hunter. D: Perculia: Are you going to play Classic WoW? We will have to wait til the beta level cap hits 60 to verify I guess. Getting to 310 weapon skill versus world bosses will result in an increase of your DPS output on the order of about 12%. The first 5 points beyond a weapon skill of 300 will reduce your hit cap from 9 % to 6 % (as the formula to calculate the required hit changes at a Δskill of 10 or below). Not saying one is better than the other, just wanting to know how connected to the classic game you will be. However, I think rhok’delar with hit scope is still equal to the gun with damage scope (top-end dps wise). ; Attack Power – Increases the Damage by 1 per 14 Attack Power. The importance of +hit for dual wielders is underscored here. Thanks in advance! ----10---------------6.0 %---------6.0 % 2) 305 skill swords (5 skill = 3%, 1 skill = 0.6% hit). I would be glad to be undeceived on this matter. (I would say 36 ranged Attack Power are somewhat equal to 14 Agility.). A video game is meant to be played by yourself, just watching others play can never "ruine" it for someone who is not actually playing it. Per skill point 0.2% from 300-304 and @305 1% bonus plus removing the 1% hit ignore. When fighting an opponent three levels higher than you, you will always get 40% glancing blows, and that is that. pservers were using 8% hitcaps, so some bis setups might need to be adjusted for an extra 1%.
Which one is correct: then i will have 313 sword skill = 3% hit ? The first 5 points beyond a weapon skill of 300 will reduce your hit cap from 9 % to 6 % (as the formula to calculate the required hit changes at a Δskill of 10 or below). With 300 weapon skill against a level 63 mob, glancing blows reduces damage from 100% to 70%. Weapon skill represents your proficiency with a particular weapon.The basic formula for your maximum weapon skill at a particular level is (5 * level). Weapon Skill allows you to hit enemies more often and, more importantly, for a lot more damage when you land a glancing blow. Very fascinating. Ashjre’thul, Crossbow of Smiting has 45.59 DPS, +36 ranged Attack Power, +7 Stamina, and a nice and slow attackspeed of 3.40.
In order to make up for the uneffected hit cap of the crossbow one would probably go for Biznicks 247x128 Accurascope (3 % hit) instead of a Sniper Scope (7 DPS). Weapon Stats. As Glatzbart already pointed out, the hit cap does not correlate linearly with the weapon skill. Yellow damage (special attacks) and ranged damage are not subject to glancing blows. -----8----------------5.8 %---------5.8 % -----5----------------5.5 %---------5.5 % FIFA 20 – Stuck At Loading Screen – Issue Fix, MGW: Video Game Cheats, Cheat Codes, Guides. Warcraft Short Story: “Terror by Torchlight”, Patch 1.13.6 and Naxxramas Releasing Soon, New Shadowlands Covenant Guide - Best Covenants for All Classes in Raid and Mythic+, Dwarf Stoneform and Kyrian Phial No Longer Removes Some Castle Nathria Bleeds, New Merch on Sale for Blizzard GearFest - Season 7 Collector's Pins, Sylvanas, Illidan, Murloc Funkos, Diablo IV Lead Systems Designer David Kim Joins World of Warcraft as Principal Game Designer, Patch 9.0.1 Hotfixes for November 2nd - 16% Experience and Reputation, Korrak's Revenge Queue Fix, DesMephisto's New Speed Leveling Record - 4 Hours 17 Minutes to Level 50 in Shadowlands, AQ Nature Resist Catchup Gear Now Available in WoW Classic, Frost Mage Rotational Problems in Shadowlands - Cancel 20% of Frostbolts for Max DPS, Secret Purple Murloc Battle Pet - Find Glimr and the Glimmerfin Tribe in Grizzly Hills, Wowhead Weekly #250 - Shadowlands Release Date, WoW's 16th Anniversary, Blizzard GearFest, https://user-images.githubusercontent.com/51063082/58592248-0a0d4f00-8236-11e9-83a8-eeccc624b8ca.jpg, https://classic.wowhead.com/news=291996/not-a-bug-combat-table-values-in-classic-wow. Your email address will not be published. Starting with patch 1.12, Rogues will really have it good with the new talent that gives them +weaponskill. A dual wielding warrior with 25% crit and no +hit will be effectively capped at a 18.6% critical hit chance, and 6.4% of the critical hit gear is wasted. New replies are no longer allowed. Melee Crit
if i have a human’s race sword specialization + [Obsidian Edged Blade] I would rather try to take the 3% hit scope and replace some hit on gear with crit/agi/ap if possible. 310 Weapon Skill is the cap for glancing blow damage reduction. One other side effect of glancing blows is also bad news: Glancing blows cannot critically hit, and so overwrite chance to critical hit in the combat table.
It just adds 7 to your on-hit weapon damage. with the Hemo build i had in mind - making better use of the Combopoints in terms of enforcing stronger Eviscerates.I mean - 0.1% hit from 2 talent points doesn't seem worth it, neither doesthe like - 2% reduced Glancing blow output.I'd be willing to wager that the Evis is better then, i think the increase is ataround Evis being 15% of your dmg output. Unless private servers messed up tables that massively and overturned everything to ridiculous degrees Classic might just be harder. github: /magey/classic-warrior/wiki/Attack-table#weapon-skill At first - I thought this post changes nothing to me personally, as i thought,"Maybe just Mace rogues get affected by this"However - at a deeper introspection - I think i am going to have to reconsidermy race choise for my Rogue - on this post alone.If Glancing blow reductions is the only real concern of the WS past the 5mark - it's arguably better to skip Weapon Expertise in Combat as a HumanSwords Rogue and head for 3 points into Imp.