Weapons have different slots for customization, with varying amounts of slots and possible mods, depending on the base weapon. Rifles without the following mods are affected by the Long Shot perk. Master Guerrilla (AGI), Expert Rifleman (PER) The bundle is shown in the tooltip. Very useful in confined spaces and melee enemies for firearms/gun character build. All thrown mines deal 1 damage on a direct hit, separate from their main explosion damage. Player characters with higher Intelligence can craft weapons with larger durability bars. Ballistic weapons break slower, crafting and modding. Damage dealt through radioactive weapons. The Tercentenary edition of the game includes a Tercentenary weapon skin, so that's those confirmed. Chance for weapon to repair itself when hitting an enemy. All thrown traps deal 1 damage on a direct hit, separate from their main snare damage. For details, please see the respective articles. Area-of-effect damage from explosives. Perk and can be altered via Weapon Mods. This weapon does not deal damage directly and is solely used to take pictures. Melee weapons break slower, crafting and modding. Fandom may earn an affiliate commission on sales made from links on this page. Automatic Pistols in Fallout 76 are Automatic Weapons found in the wasteland. Automatic weapons are affected by applicable perks like Commando or Guerrilla. Fallout 76 Weapons are used to deal damage to enemies.The arms used could be Automatic Weapons, Non-Automatic Weapons, Heavy Guns, Explosives, Grenades and Melee Weapons. Contributions to Fextralife Wikis are licensed under a. It is acquired through other means such as Fallout 1st or Twitch Prime, but is viewable in the Atomic Shop interface. Weapons can be modified via Weapon Mods to complement your skills used in combat. Damage dealt by cryogenic weaponry. Damage type is borrowed from the weapon. Used exclusively by the. It is acquired through other means such as Fallout 1st or Twitch Prime, but is viewable in the Atomic Shop interface. Including all standard and unique variants, the following weapons are affected by Demolition Expert, Grenadier, Bobblehead: Explosives, Tesla Science #3 and Unstoppables #3: The following weapons are affected by the Fire in the Hole perk: Including all standard and unique variants, weapons with the following mods attached are affected by Astoundingly Awesome Tales #10 and the Sniper perk. * weapons marked with asterisk are rumored weapons. ¹The item is not sold separately and is only available as part of a bundle. Master Heavy Gunner (STR), Stagger and Cripple Limbs: One Gun Army (LUK), Expert Gladiator (STR) View, comment, download and edit fallout 76 Minecraft skins. The item is not purchasable with atoms. Some explosions have more than 1 radius, each with their own multiplier on damage dealt. Fallout 76 has weapon skins/paint jobs. Master Gunslinger, Expert Guerrilla (AGI) Weapons can be obtained via random loot, through Boss-drops and even Crafting! Including all standard and unique variants, the following weapons are affected by either Bobblehead: Big Guns or Bobblehead: Small Guns and Guns and Bullets #3: Including all standard and unique variants, the following weapons are affected by Bobblehead: Energy Weapons, Tesla Science #7 and Unstoppables #5: Including all standard and unique variants, the following weapons are affected by Guns and Bullets #2: Including all standard and unique variants, the following weapons are affected by Guns and Bullets #9 and Tesla Science #2: Including all standard and unique variants, the following weapons are affected by Bobblehead: Melee, Collateral Damage, and Hack and Slash. Weapons without the following mods are affected by Guns and Bullets #7. For most weapons, that's a single bullet, but for shotguns it's a single. Player characters with higher Intelligence can craft weapons with larger durability bars. The arms used could be Automatic Weapons, Non-Automatic Weapons, Heavy Guns, Explosives, Grenades and Melee Weapons. These weapons do not deal any damage directly and are solely used for scouting long distances. Damage-over-time from certain bladed melee weapons/mods. Fandom may earn an affiliate commission on sales made from links on this page. Perk and can be altered via Weapon Mods. The bundle is shown in the tooltip. It is acquired through other means such as Fallout 1st or Twitch Prime, but is viewable in the Atomic Shop interface. ²The item is not purchasable with atoms. All thrown grenades deal 1 damage on a direct hit, separate from their main explosion damage. Modifying weapons in Fallout 76 is an integral part of the game, allowing the Dwellers of Vault 76 to upgrade their weapons. They may still be used to weapon bash, and will not suffer condition degradation. https://fallout.fandom.com/wiki/Fallout_76_weapons?oldid=3358141. Heavy Weapons are a Weapon Category in Fallout 76. They may still be used to weapon bash, and will not suffer condition degradation. Damage dealt by ballistic and explosive weapons. The bundle is shown in the tooltip. The minimum level which the player character must be in order to equip the weapon. These can be altered on several weapons through weapon modification. Including all standard and unique variants, the following weapons are treated as non-automatic weapons. The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. This place isn't being updated, there are no institute weapons in the game at the moment and there are Handmade rifles but isn't listed here. Including all standard and unique variants, the following weapons are treated as automatic weapons. Damage dealt by lasers, electricity and plasma weapons. These weapons are influenced by the ?? ¹The item is not sold separately and is only available as part of a bundle. Automatic weapons includes a wide variety of weaponry ranging from gunpowder based weaponry like the Assault Rifle to Energy Weapons like the Laser Rifle. Players with higher Luckcan influence the condition of found weapons. Player characters with higher Intelligence can craft weapons with larger durability bars. Automatic Weapons are a Weapon Category in Fallout 76 . The cone-of-fire spread as well as the chance to hit in V.A.T.S. All weapons in Fallout 76, ballistic or melee, have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Master Shotgunner (STR), Expert Heavy Gunner (STR) 1 Overview 2 Modifications In Fallout 76, weapon modifications can be made to most weapons, including unique weapons. Take your favorite fandoms with you and never miss a beat. Fallout Wiki is a FANDOM Games Community. ²The item is not purchasable with atoms. They are classified as ballistic weapons, however ballistic damage buffs will only apply to the on-hit damage (0.5). Take your favorite fandoms with you and never miss a beat. See Legendary Weapons for special, powerful … Just like the weapon and armour skins in Fallout 4's creation club, and in Nuka World's weapons. This value cannot be modified once the weapon has been created. It does not scale with any weapon class-specific perks, like the Camera or Binoculars. These weapons are influenced by the ?? Master Gladiator (STR), Expert Slugger (STR) All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Energy weapons and throwables crafting and modding. Fallout 76 Weapons are used to deal damage to enemies. Additionally, a weapon's level determines the base damage output and condition of the weapon. Master Commando (PER), Expert Shotgunner (STR) An example would be the combat rifle having a b… This weapon is technically just a weapon. Modular weapons can be configured as either rifles or pistols, depending on the grip/stock modification. Weapons can be modified via Weapon Mods to complement your skills used in combat. Master Rifleman (PER), Expert Commando (PER) Weapons can be obtained via random loot, through Boss-drops and even Crafting!. The content is not described in full detail on this page. Automatic Rifles in Fallout 76 are Automatic Weapons found in the wasteland. Keywords that influence the weapon's interactions with various perks and buffs. Can repair any weapon up to 200% of its normal condition. Fallout Wiki is a FANDOM Games Community. The damage caused per shot. The item is not sold separately and is only available as part of a bundle. Uses physical damage, but is not resisted by, Increased weapon bash damage and chance to cripple, Increased VATS damage and accuracy and body part selection, Increased damage to target after an attack, Increased damage to subsequent targets after killing an enemy in VATS, Increased sneak attack multiplier at night, Critical hits consume less of your critical meter, Chance to refill critical meter after an attack in VATS, Chance to refill AP meter after a kill in VATS, Chance to refill critical meter after a kill in VATS, Chance to instantly reload the weapon when the clip empties, Increased damage to target after a sneak attack, Heal and deal increased damage after successfully blocking, Increased damage to targets that attack you. The distance at which the weapon ceases dealing full damage and applies an out-of-range damage multiplier, as well as the chance to hit in V.A.T.S. Damage from flame-based weapons and explosives, occasionally residual. The distance radius of explosions. Arktos Pharma Excavator power armor paint, Vault-Tec Engineer power armor T-45 paint, Vault-Tec Engineer power armor T-51 paint, Vault-Tec Engineer power armor T-60 paint, Vault-Tec Engineer power armor X-01 paint, https://fallout.fandom.com/wiki/Atomic_Shop/Skins?oldid=3357245. Pipe guns break slower and cheaper to repair. These weapons are used to apply buffs or debuffs. Master Slugger (STR). Weapons can be … Shotguns in Fallout 76 are weapons medium to close range weapons that increases damage the closer the range. This page lists all Atomic Shop skins. Currently only in use by the, Damage dealt by poisoned weapons, usually applied as damage-over-time, A damage type that currently cannot be resisted. The sound level produced when firing/swinging weapon. The maximum cyclic damage dealt in one second, expressed as rate of fire times damage divided by 10 ( (damage*firerate)/10 ). All weapons in Fallout 76, ballistic or melee, have a randomly generated condition bar, a different instance of the same weapon may have a different level of condition and a different condition bar length. Non-automatic weapons are affected by applicable perks like Rifleman or Gunslinger. Tags used by the game engine to assign effects. Weapons of this classifications are usually heavy, bulky, consumes a large amount of ammunition but causes a large amount of damage in return.