Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. 03/01/2014 - 1.1a: Custom special seed specification -Lewis Denby, HonestGamers, "While failure is a part of life, in Spelunky every play feels like a fresh chance to get it right." BigBizkit. 03/07/2014 - 1.3c: Fixed "entity overflow" crash. Creates a more precise timer at the bottom left corner of 08/13/2014 - 1.8a: Added precise timer, anti-99:00:00 04/15/2014 - 1.6(b): Added hybrid enemies mod, leaderboards restricted to 10 attempts, crates are now fully seeded You can always update your selection by clicking Cookie Preferences at the bottom of the page. - Gus Mastrapa, Paste Magazine, "The game maintains a nice balance of tight precision puzzles and breezier areas that let your caver stretch his legs. You may specify custom seeds with the colon syntax specified above. Makes it possible for hell and ice caves to be dark. Even if you did not run into noticeable slowdown, this update should still improve the responsiveness of netplay to player inputs. I've written in the final patches for the urgent bugs (things like pause menu getting stuck, etc. download the GitHub extension for Visual Studio, Exploring the Unknown AI (Detailed List of Unknown Hybrid AI's). 04/17/2014 - 1.6d: Improved labels on hybrid AI mod, scoring algorithm improved they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. 05/07/2014 - 1.7c: Stability improvements, fixed redraw issues. Version 1.1 adds an alien boss to the level editor and more shopkeeper names, as well as additional changes. 04/26/2014 - 1.7a: Added shop mods Launch Spelunky, then launch Frozlunky.exe. To add an enemy AI, select an enemy from the drop-down 03/05/2014 - 1.3: Final adjustments to seeding, modified hardlunky. 06/06/2014 - 1.7d: Added mattock to shop mods Combines together enemy AI. Learn more. After completing a stage (4 levels), you will be able to advance to the next stage, but only in that run. Hybrid AI Mod We're looking for a Mid-level Front End Developer. Perhaps at the end you may find what you're looking for... Don't be afraid to die! 03/04/2014 - 1.2b: Anti-crash patch for olmec, worm levels, bubbles, and yama. 03/03/2014 - 1.2: Anti-crash patch for non-worm levels + version number display A steam group designed to make managing Spelunky netplay games a bit easier. And while the visuals are chunky, everything in the game, from flaming frogs to yetis, moves with a carefully calibrated grace." Evaporative Cooler – 40 inch Portable Oscillating Tower Fan for Big Space, 3 Speeds & 3 Wind Types 70°Oscillating Fan w/2 Freezing Boxs 8H Timer Safe Quiet Room Cooler & Humidifier, LCD Panel & … These are "special seeds", listed in increasing difficulty from top to bottom. Version 1.1. (external link) By Sashavol. Release June 14, 2011. 03/02/2014 - 1.1b: Various stability fixes to be invalid, this mod removes the limitation. This option will prevent crashes caused Happy Spelunky-ing! Enter levels as you normally would in Spelunky, they will now be seeded. 04/16/2014 - 1.6c: Hybrid enemies mod can now combine more than one other enemy, clarified mods window, fixed gui update bug The game has a lot of unique monsters, with level feelings (conditions) and special levels during your run (such as the Black Market and the City of Gold - go search it up … Mods are additions to Spelunky via Frozlunky.