Press question mark to learn the rest of the keyboard shortcuts. ortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). This game was released on February 22, 2005 to critical acclaim. This issue can been fixed in the latest v1.5.0 development builds as of May 2016 (see issue below). EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". Unf. Support - Performance. Developer(s): Polyphony DigitalPublisher(s): SCEI (JP, AS, KO), SCEA (US), SCEE (EU)Genre: RacingWikipedia: LinkGame review links: Metacritic: 89/100Game description: With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. Some rare random slowdowns that happened randomly in the races, no specific reason but in last less than a second. 100% speed with hardware acceleration at native resolution. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Using above 3X native gives weird stuttering issues. Game starts fine. All other graphic options are default. My question is that is there a way, by tempering the “console” to set the settings as always? The car models are blurry, though that might be because of random tweaking. Using 480p. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online … Don't expect a smooth or stable game. Didn't test the game that much, but I'm assuming there are no region specific issues. some occasional slowdowns but not often. One weird glitch I saw wa. • The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns. 25% with software. ... (DS2) on the PCSX2 emulator with the pressure thing enabled. Other bugs: a red flash occur at every race start, but shade boost tones it down. Runs above full speed. ensate. PCSX2 versions released later than May 7th, 2016 should have much smaller VRAM spikes. Same setup as the NTSC-U test. Using 480p mode with Shadeboost enabled to comp. I experience slow downs in gt4 from 60-53fps where there is alot of details (las vegas drag strip, city circuit 5). Besides problem with licence test crashi, ng everything works perfect. Slowdowns are heavy and very prevalent. This refreshes the emulation state of GSdx and clears the bad VRAM. Only problem is that in a race it is too slow (20-30 FPS) and the game doesn't work with frame skipping. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint. Menus run well save for some choppiness, especially during transitions and when loading car models. Or from the main menu of the game, go to Options -> Picture Quality, and set Brightness to 0. e first car to display correctly. Note in 1.7.0 dev builds Sparse Texture may be broken and cause problems. This page was last edited on 1 November 2020, at 19:45. Li. On normal racetracks, FPS stays around 50 (PAL), but on more graph. USA v02.20(10/02/2006), Can be hard for CPU and GPU. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. Ive tried countless of settings putting speed hacks at max, using open gl or gdx 3d11, using 3xnative. cense tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. With speedhacks the frame rates are pretty stable, 55~60 FPS in races with multiple cars. Lower edges on menus may have white lines. very playable but the audio buzzes a bit. Though this will disable all in game videos (including the background of the main menu). For older versions use patch supplied at the compatibility list on the forums (see bottom of the page for links). Hit F9 to toggle between hardware and software rendering and wait a moment for it to respond. For older versions: In-game during an event press the start button, go to Screen and set Brightness to 0. • The MTVU hack may increase speed in quad core CPUs. Gran Turismo 4 is the fourth game in the Gran Turismo series. Other than that the game works perfect. In addition I'll help you optimize the game to get the best visual quality. License tests and everything works perfectly in version 1.6.0. playable otherwise. The only problem was that it had to be changed everytime the game is booted. Black screen at higher resolution. Other than that it's perfect. Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. Needed to set EE clamping mode manually to full so the text that says the time between you and th. OpenGL only. Runs at full speed. Hmm wondering good settings too as I'm forced to run in 720p. • If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). A collection of info and serials on GT3 demos and previews, A collection of info and serials on GT4 demos and previews, https://wiki.pcsx2.net/index.php?title=Gran_Turismo_4&oldid=96014, Creative Commons Attribution Non-Commercial Share Alike. s on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. In this video, I'll show you how to get Gran Turismo 3 or 4 working on your PC with your wheel and pedals. Tested on the most intensive track I could find, Las Vegas Drag Strip, in a BMW M3 GTR Race Car and it stayed at 60 FPS.