Fireball: Similiar to Freezing Spear, Fireball is aimed at a target (not an area! Infernal Flames: Summons a pillar of fire around you that tosses affected opponents into the air. It can only be used against flying enemies, limiting the use quite a bit. Wizards can use either rods or staffs for their stances. Change ), You are commenting using your Facebook account. Aside of the long animation, which might be considered as a drawback in some cases, this skill is one of the best ones out there, it even knocks the opponent over quite often although the last hit is a shot from the pistol. Hack and Slash. HP, 30 Attack Rating, 259 Attack, 30 Defense Rating, 64 Defense Level 70: 1958 HP, 35 Attack Rating, 291 Attack, 35 Defense Rating, 72 Defense Level 80: 2332 HP, 40 Attack Rating, 324 Attack, 40 Defense Rating, 80 Defense Level 90: 2736 HP, 45 Attack Rating, 356 Attack, 45 Defense Rating, 88 Defense Level 100: ? The new Magic of Occultism is incredibly crowd control and their Elemental Master stance is totally “Nuker” with their special choices of element depending on the kinds of bracelet you wear. This can be useful in PvP if you have an elementalist in your team, as for PvE, the elementalist will probably nuke the mob to death regardless if you casted this or not…, Required Stance Level: 4 Shared Stance: None Required Skill Points: 1 Range: 7.5m Area Type: 5m Radius Knockback: None Number of Targets: Infinite Effects: Decreases Elemental (Fire/Ice/Lightning) Resistance of opponents SP Consumption: 90 Cast Time: 1.17 Seconds Duration: 16.5 Seconds, +1.5 Seconds per Level Recovery Time: 10 Seconds, 1: Fire/Ice/Lightning Resistance -30%, 16.5 Seconds 2: Fire/Ice/Lightning Resistance -35%, 18 Seconds 3: Fire/Ice/Lightning Resistance -40%, 19.5 Seconds 4: Fire/Ice/Lightning Resistance -45%, 21 Seconds 5: Fire/Ice/Lightning Resistance -50%, 22.5 Seconds 6: Fire/Ice/Lightning Resistance -55%, 24 Seconds 7: Fire/Ice/Lightning Resistance -60%, 25.5 Seconds 8: Fire/Ice/Lightning Resistance -65%, 27 Seconds 9: Fire/Ice/Lightning Resistance -70%, 28.5 Seconds 10: Fire/Ice/Lightning Resistance -75%, 30 Seconds 11: Fire/Ice/Lightning Resistance -80%, 31.5 Seconds 12: Fire/Ice/Lightning Resistance -85%, 33 Seconds. Tbh i dun think CSC is really very good on aa. Though only capable of attacking a maximum of 3 targets, it can really save you from being overrun or at least whipe some clustered opponents to the ground. Required Stance Level: 1 Shared Stance: None Required Skill Points: 1 Range: 7.5m Area Type: Ranged Knockback: None Number of Targets: 1 Effects: 100% Chance to Inflict [Poison] SP Consumption: 100, 1 Pistol Bullet Cast Time: 1.3 Seconds Duration: None Recovery Time: None, 1: 123% 2: 134% 3: 145% 4: 156% 5: 167% 6: 179% 7: 190% 8: 201% 9: 212% 10: 223% 11: 234% 12: 246%. Unlike its fire and ice counterparts, this stance has no direct area attack skill (but does retain the area enchanter), having a debuffing skill in exchange. Though the damage modifier is again quite low, there is a 20% Mortal Wound chance. So, this is my part 1 newbie guide, hope you guys find it useful. Required Level: 100 (Veteran) Required Weapon: Sword Required Stance: Plow Guard 25 Combinable Stance: Plow Guard, Roof Guard (Ramiro), Tail Guard (Tiburon) Stance Traits: Double-Attack, Stance Bonusses: Sweet Dreamer: A heavy blow which sends the target flying, despite the low power of the caster. Duration: None Recovery Time: 7 Seconds, 1: 338% 2: 369% 3: 400% 4: 431% 5: 462% 6: 492% 7: 523% 8: 554% 9: 585% 10: 615% 11: 646% 12: 677%. Required Level: 24 Required Weapon: Rifle or Bayonet Required Stance: Standing Shot 12 Combinable Stance: Standing Shot, Close Encounters Stance Traits: Ranged, Patrol/Hold Penalty, Consumes 1 Rifle Bullet per attack Stance Bonusses: 1: Accuracy +1, Charging Shot 2: Accuracy +2, Critical +1% 3: Accuracy +4, Critical +2% 4: Accuracy +5, Critical +2%, Attack Speed +1% 5: Accuracy +7, Critical +3%, Attack Speed +1% 6: Accuracy +8, Critical +4%, Attack Speed +1% 7: Accuracy +9, Critical +5%, Attack Speed +2% 8: Accuracy +11, Critical +5%, Attack Speed +2%, Pierce 9: Accuracy +12, Critical +6%, Attack Speed +2% 10: Accuracy +14, Critical +7%, Attack Speed +3% 11: Accuracy +15, Critical +7%, Attack Speed +3% 12: Accuracy +16, Critical +8%, Attack Speed +3% 13: Accuracy +18, Critical +9%, Attack Speed +4% 14: Accuracy +19, Critical +10%, Attack Speed +4% 15: Accuracy +21, Critical +10%, Attack Speed +4% 16: Accuracy +22, Critical +11%, Attack Speed +5%, Execution Shooter 17: Accuracy +23, Critical +12%, Attack Speed +5% 18: Accuracy +25, Critical +12%, Attack Speed +5% 19: Accuracy +26, Critical +13%, Attack Speed +6% 20: Accuracy +28, Critical +14%, Attack Speed +6% 21: Accuracy +29, Critical +15%, Attack Speed +6% 22: Accuracy +30, Critical +15%, Attack Speed +7% 23: Accuracy +32, Critical +16%, Attack Speed +7% 24: Accuracy +33, Critical +17%, Attack Speed +7% 25: Accuracy +35, Critical +18%, Attack Speed +8%. This skill will be cancelled once Acceleration is applied on the characters. All skills are same except for the extra skill. Duration: ? the missing Evasion hurts a lot though, as Lisa’s high Agility would have given her quite a lot of Evasion bonus. By allowing players to combine up to three personalized classes at once, Sword delivers a previously unseen level of depth in character development and gameplay strategy. Though probably not needed all too often in PvE, this skill can be quite important in PvP if your opponent has an elementalist. Buffer rings. Adelina Esperanze possesses an alternate version of this Stance. Execution Shooter: The ultimate sniper attack over a proud distance, causing immense damage. Required Level: 1 Required Weapon: Both Hands Empty Required Stance: None Combinable Stance: Fortitudo, Install Trap Stance Traits: Auto-Heal Stance Bonusses: 1: Recover 2: Nothing 3: Nothing 4: Nothing 5: Evasion +1% 6: Evasion +1% 7: Evasion +1% 8: Evasion +1%, Resuscitation 9: Evasion +1% 10: Evasion +2% 11: Evasion +2% 12: Evasion +2%, Cure-All 13: Evasion +2% 14: Evasion +2% 15: Evasion +3% 16: Evasion +3%, Mass Cure 17: Evasion +3% 18: Evasion +3% 19: Evasion +3% 20: Evasion +4% 21: Evasion +4% 22: Evasion +4% 23: Evasion +4% 24: Evasion +4% 25: Evasion +5%. Since the stun chance remains same on all levels and the damage growth rate is rather abyssmal at high Skillpoint costs, there is no need to hurry in maxing this skill, unless its really the only one you use. HP, 30 Attack Rating, 259 Attack, 30 Defense Rating, 64 Defense Level 70: 1632 HP, 35 Attack Rating, 291 Attack, 35 Defense Rating, 72 Defense Level 80: 1944 HP, 40 Attack Rating, 324 Attack, 40 Defense Rating, 80 Defense Level 90: 2280 HP, 45 Attack Rating, 356 Attack, 45 Defense Rating, 88 Defense Level 100: ? Prescision Strike: A never missing sniper shot over a distance, causing high damage. However, lightning spells also have a chance to inflict shock on the target, reducing its defense to 0 and slowing it down drastically. Duration: 17.5 Seconds, +2.5 Seconds per Level Recovery Time: 20 Seconds, 1: Attack Speed +11%, Critical +6%, 17.5 Seconds 2: Attack Speed +13%, Critical +7%, 20 Seconds 3: Attack Speed +14%, Critical +8%, 22.5 Seconds 4: Attack Speed +16%, Critical +9%, 25 Seconds 5: Attack Speed +17%, Critical +10%, 27.5 Seconds 6: Attack Speed +19%, Critical +11%, 30 Seconds 7: Attack Speed +20%, Critical +12%, 32.5 Seconds 8: Attack Speed +22%, Critical +13%, 35 Seconds 9: Attack Speed +23%, Critical +14%, 37.5 Seconds 10: Attack Speed +25%, Critical +15%, 40 Seconds 11: Attack Speed +26%, Critical +16%, 42.5 Seconds, Attack Rating +1 12: Attack Speed +28%, Critical +17%, 45 Seconds, Attack Rating +1. Evocation Ice: The more advanced Ice stance, with a good variety of different ice spells as well as double attacking, letting the user finally be able to fully benefit from wearing 2 bracelets. By all means, confirm yourself that you will not harm others when casting this spell. HP, 10 Attack Rating, 129 Attack, 10 Defense Rating, 32 Defense Level 30: ? . Required Stance Level: 16 Shared Stance: None Required Skill Points: 3 Range: 6.5m x 2m Area Type: Self Forward Dash Knockback: 0.75m Number of Targets: 6 Effects: Character moves forward notably during the skill animation. Neo (Tier C) – This melee character such as the “free” version of Levin with lower ability. Required Stance Level: 16 Shared Stance: None Required Skill Points: 3 Range: 7.5m Area Type: Ranged Knockback: None Number of Targets: 1 Effects: None SP Consumption: 300, 20 Pistol Bullets Cast Time: 1 + 4 Seconds Duration: None Recovery Time: 20 Seconds, 1: 1041% 2: 1135% 3: 1230% 4: 1324% 5: 1419% 6: 1514% 7: 1608% 8: 1703% 9: 1797% 10: 1892% 11: 1987% 12: 2081%. Great skill to save yourself in PvE and PvP when something gets too close. HP, 5 Attack Rating, 138 Attack, 5 Defense Rating, 24 Defense Level 20: ? Good armor dramatically reduces the damage your fighter takes, so it is a good idea to reinforce or enchant your armor pieces whenever you can. Doublegun Shot: So you now shoot twice per attack, which should help a lot with the terrible damage.