checks. Third level is a big deal for Warlocks. Being able to knock a target back 10′ on a hit, per hit, regardless of size, is handy, especially when Firewall is in play. It’s thematically on point as a curse that inflicts necrotic damage, making it about as far from a holy spell as possible, and potent in combat against anything that isn’t immune or resistant to necrotic damage. Thankfully the Healing Light class feature rounds out the minor healing needs, along with healing at a distance options. Charm Monster, from Xanathar’s Guide, provides a solid charm spell that’s effective on monsters as well as humanoids, and doesn’t require a Concentration to maintain. It goes well with the Thieves Tools proficiency the character has; you can’t disable the traps you don’t find. Note that this value was boosted by a +2 racial bonus and two different +2 ASIs. Balefor, Or follow us on Instagram,Twitter, Facebook, and Patreon, Your email address will not be published. For everyone else they pop back at the end of the duration, where you’re adventuring team is likely waiting to slaughter them. To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you. I'm new to FG and I've been learning how to add effects and actions... but I'm having trouble figuring out how to implement this one TL;DN: Once my player uses Hex he deals his CHA modifier as damage to the target and each creature he chooses within 5ft of that target. Going up against the head of the theive’s guild? My pick here is Shatter because of it’s ability to be used both in and out of combat without disrupting Hex. I am the old guy (0D&D) who plays Mountain Dwarf multiclassing for fun and challenge. This is for a number of reasons: Hexblade Warlocks will want to prioritize CHA, get their +2 DEX to max AC, and boost CON to max their HP. It’s also a generally useful skill for avoiding ambushes and the like. At 12th level Xilo gains another invocation and an ability score boost or feat. It also boosts Constitution to 15, although that won’t have much effect for another 4 levels. Mage Hand is a close second here, as it’s just so useful in a dungeon, particularly for setting off traps from a safe distance. This guide is meant as a deep dive into the Warlock Subclass, the Hexblade. Also, half elves get +2 to CHA and +1 to 2 abilities of your choice. At 10th level and above warlock powers accumulates in a new fashion. Dexterity is also valuable for increasing Armor Class, making it an important stat. It’s also another opportunity to swap spells, in this case dropping Unseen Servant, making it ritual only, to gain a new spell. Master of Hexes – This is a powerful ability that will allow you to gain the benefit of Hex and Hexblade’s Curse consistently throughout a battle. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma On the Law/Neutral/Chaos spectrum I don’t see him as lawful… but “Pure Neutral” doesn’t sound flavorful enough for the moral developments I’d like to role-play with this character. My objective here, as always, is to make a character that’s effective in the majority of situations an Adventurer can get in: combat, exploration, social situations, etc. Xanathar’s Guide to Everything brings many new options to D&D 5th Edition, but it was the Celestial Pact Warlock which really got my attention. There are two skills here I feel the character lacks: Persuasion and Insight. Shroud of Shadows, from Xanathar’s Guide, gives Xilo the Invisibility spell as an at-will power. The biggest thing here is being able to attack with your CHA bonus. Cast with a 5th level spell slot, this spell provides upa CR 6 demons, which includes Vrocks, Shadow Demons, Barlgura, and Chasme. The downside to this power is the short lived incantation. I suspect the Solar is playing the long game on the Warlock, turning a criminal that thinks he’s bad into a champion of good in spite of  himself, or maybe to prevent an evil patron from getting there first. Theft, violence, intimidation, whatever. 5e doesn't let you "downgrade" actions - a bonus action is a distinct thing you either get or don't, but you can't take more than one a turn. With 4 spell slots per short rest, it may finally be worthwhile for Xilo to take Counterspell, which will help when dealing with foes that can also cast lots of powerful spells. I’ll have to update the article when I get a chance. That you can prepare the room in advance can make it an even better place to lure foes to fight inside. His name is therefore Lander “Xilo” Xiloscient. Likewise Personality Trait has an option that fits my mental image: “I am incredibly slow to trust. You regain the ability to do so when you finish a long rest. Unseen Servant provides a variety of potential uses in adventuring, including setting off traps from a safe distance. The downside to the spell is it’s material component: Something “distasteful” to the target. Radiant Soul provides Resistance to Radiant damage and allows Xilo to add his Charisma Modifier to the damage inflicted on one target of a spell doing Radiant or Fire damage. not counting homebrew) and as of this writing, there are, unfortunately (and to my consternation), NO ritual spells higher than level 6. The Solar wants, Dexterity 13 (14 choose this as my Half-Elf +1 choice), Charisma 15 (17 from Half-Elf +2 to Charisma). Such issues can be reduced through creative scouting with a familiar. At first level Xilo makes a decent jack of all trades. These missing options are not, however, out of character. Portions of the materials used are property of Wizards of the Coast. Another spell known, and the second ability score increase or feat. Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you. It can be used to make an army of friendly creatures which can be loaded into a demiplane to join in combat. Summoned monsters are potentially very useful for  a variety of uses, and demons in general tend to be potent. Let’s use the “rule of three” to make three “simple” rules that he negotiated with the Solar. Looking over the Background options for a bad guy dragged towards good, Criminal is the obvious choice. Not only does Xilo gains access to a new spell, which can be of 1st or 2nd level, but he also has the opportunity to drop an existing 1st level spell and replace it with a 1st or 2nd level one. I’m also not sure that picking up a Charm Person, a social spell, is the right choice considering Hex’s use in social situations. Somewhere along the way someone or something powerful took something from him, and need to find the power to take it back, or get revenge, drove him to ever more risky jobs. Perhaps Xilo is untrusting because he’s never so sure when people are telling the truth. It adds damage as a bonus action, which is excellent if you are relying on Hex already. Hunger doesn’t scale. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. The pool refreshes after a Long Rest. However, (at least officially (i.e. Spells known accumulate more slowly, and they don’t get any higher than 5th level, however the warlock starts to slowly gain once-a-day spells of 6th level and higher, along with some other abilities including finally starting to gain more than two spell slots. Click here for instructions on how to enable JavaScript in your browser. Of that list, an Owl is the best fit. The spell also scales well, gaining extra attacks with more levels instead of just more dice. As a criminal, it can also be useful to breaking into or out of locations. According to the PHB Errata, these three can be from different class lists too, making it very versatile. This damage will improve the over all Eldritch Blast + Hex Combo a bit, but it also can be used for slow stealthy kills. At this level Xilo gets another spell known, and the Radiant Soul patron feature.