Heat metal cast on a shield, blocking flaming missiles, rust monster, repeatedly being bashed by a greatsword). What's wrong with having shield variants? Wielding a shield increases your Armor Class by 2. Pretty good, adds more depths for primarily Fighter but maybe also Paladin which is always good. I go with two categories light and heavy. 5E is simplified. However, its weight leads to a lack of mobility in the wearer. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. Description: The stereotypical heavy shield, the Tower shield often resembles a taller, thicker Scutum. Armor , rare . Regarding proficiency, each classification of shield falls under the rules for armor proficiency: failing to have proficiency causes you to have disadvantage on ability checks, saving throws, and attack rolls that involve strength or dexterity and it prevents you from casting spells. Or it's light, allowing +2 AC. This system is Built to show that a nimble duelist with a small shield can be just as hard to hit as a slow tower of metal holding a large shield. • When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. Instrument of the Bards - Canaith Mandolin, Amulet of Proof Against Detection and Location, Instrument of the Bards - Mac-Fuirmidh Cittern, Instrument of the Bards - Fochulan Bandlore, Premium Module Pt3: The Fortress City of Winterwatch. Accounting for light, medium, and heavy proficiencies, which prevent wizards running around in full-plate, allows ranger and bards to decide on speed over protection in their equipment, as well as armor limitations like druids using no metal...etc. Some of the restrictions/disadvantages for the shield variants might make using shields a turn off in the campaign. Those with the strength to lift such a heavy object can take advantage of the spiked exterior. It is physically more durable than a Targe and less likely to break. By using our Services or clicking I agree, you agree to our use of cookies. Click here to edit contents of this page. PPS: Sorry about any formatting errors. Heavy shields confer +3 AC, but usually at some cost. At the risk of you not liking my critism... it seems you think no one's listening because we aren't applauding your shield idea. Additional Qualities: Can act as a holster/sheath for a one-handed, non-heavy weapon (allowing the wielder to draw it as part of an action, rather than having to dig through his/her pack.). Let me know what you think! 5e is supposed to be streamlined and simplistic. Its simple design allows anyone to use it, but the skilled warrior may find it lackluster. There are three classifications of shields: Light, Medium, and Heavy. Some people like the simplicity of 5e, and some want more. Keep in mind I haven't done a ton of balance on these, but I figured I'd share them with the r/DnD community to get some thoughts and input. 8 easy to hit 14 hard to hit, mathing it up for the sake of mathing it up is what people are saying goes against what 5e was developed around. Description: The Mantlet takes its name from a similar type of barrier deployed in front of siege weaponry, and does that name justice. You simply made the number larger. It is often adorned with fanciful art as a coat of arms for most nobility, and provides versatility in its use. As I explained in my post about the complexity of things, I think that options are better in this scenario. Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to … Fandom Apps Take your favorite fandoms with you and never miss a beat. Heavy gives +2 to AC while being a bit more cumbersome. Notify administrators if there is objectionable content in this page. Additional Qualities: -5 feet of movement speed. This stops any movement they may have been taking. The wielder usually has to depend on skillful dexterity to use the buckler rather than brute strength. People are complaining that 5e is supposed to be simple, but isn't that so you can use your imagination much more?